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Cache, 5 – 13Loss

Matchmaking30 Sept 2026, 17:1018 roundsDemo analysed

Demo

Match identity

Utility · DEMO
The Support

Set the team up with utility: flashes that landed, grenades that hurt.

  1. #1
    Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank.Match bestUtility82
  2. #2
    Utility per roundGrenades thrown per round, all four kinds.Match bestUtility2.72
  3. #3
    3K roundsRounds with exactly three kills.Match bestImpact2
  4. #4
    Enemy blind timeTotal seconds enemies spent blind from the player flashes.Match bestUtility51.2s
  5. #5
    Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds.Match bestUtility2

Each meter runs from the lowest to the highest value in the lobby.

This match vs recent form

last 0 analysed · DEMO
StatThis matchRecentDiff
Rating1.39––
Aim rating44––
Positioning rating34––
Utility rating99––
Kills14.0––
ADR115––
KAST83%––
Time to damage507 ms––
Opening attempts0.0––
Trade kill opportunities52.0––

Diff reads in the better direction, whichever way the stat runs.