Cache

Cache, 5 – 13Loss

Matchmaking30 Sept 2026, 17:1018 roundsDemo analysed

Demo

Match identity

Utility · DEMO
The Support

Set the team up with utility: flashes that landed, grenades that hurt.

  1. #1
    Blind time per enemyHow long each flashed enemy stayed blind, on average.Match bestUtility4.6s
  2. #2
    Enemies flashed per flashEnemies blinded by each flashbang, on average.Match bestUtility2.00
  3. #3
    Time to damageAverage time from an enemy first becoming visible to the first damage on them. Sightings with no damage within five seconds are left out.Match bestAim238 ms
  4. #4
    Openings won untradedShare of opening kills where the player survived the next five seconds, so the enemy did not trade them.Match bestPositioning100.0%
  5. #5
    Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank.Match bestUtility58

Each meter runs from the lowest to the highest value in the lobby.

This match vs recent form

last 0 analysed · DEMO
StatThis matchRecentDiff
Rating0.84––
Aim rating79––
Positioning rating46––
Utility rating36––
Kills10.0––
ADR87––
KAST61%––
Time to damage238 ms––
Opening attempts7.0––
Trade kill opportunities24.0––

Diff reads in the better direction, whichever way the stat runs.