Match identity
The Support
Set the team up with utility: flashes that landed, grenades that hurt.
- #1Blind time per enemyHow long each flashed enemy stayed blind, on average.Match bestUtility4.6s
- #2Enemies flashed per flashEnemies blinded by each flashbang, on average.Match bestUtility2.00
- #3Time to damageAverage time from an enemy first becoming visible to the first damage on them. Sightings with no damage within five seconds are left out.Match bestAim238 ms
- #4Openings won untradedShare of opening kills where the player survived the next five seconds, so the enemy did not trade them.Match bestPositioning100.0%
- #5Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank.Match bestUtility58
Each meter runs from the lowest to the highest value in the lobby.
This match vs recent form
| Stat | This match | Recent | Diff |
|---|---|---|---|
| Rating | 0.84 | – | – |
| Aim rating | 79 | – | – |
| Positioning rating | 46 | – | – |
| Utility rating | 36 | – | – |
| Kills | 10.0 | – | – |
| ADR | 87 | – | – |
| KAST | 61% | – | – |
| Time to damage | 238 ms | – | – |
| Opening attempts | 7.0 | – | – |
| Trade kill opportunities | 24.0 | – | – |
Diff reads in the better direction, whichever way the stat runs.