Mirage

Mirage, 15 – 15Draw

Premier25 Sept 2026, 17:2530 roundsLobby avg 14,359Demo analysed

Demo

Match identity

Utility · DEMO
The Support

Set the team up with utility: flashes that landed, grenades that hurt.

  1. #1
    Blind time per enemyHow long each flashed enemy stayed blind, on average.Match bestUtility3.1s
  2. #2
    Openings won untradedShare of opening kills where the player survived the next five seconds, so the enemy did not trade them.Match bestPositioning100.0%
  3. #3
    Teammates flashed per flashTeammates blinded by each flashbang, on average.Match bestImpact0.17
  4. #4
    HE team damage per HEDamage to teammates per HE grenade thrown.Match bestImpact0.00
  5. #5
    Least HE team damageTotal HE damage to teammates.Match bestImpact0

Each meter runs from the lowest to the highest value in the lobby.

This match vs recent form

last 1 analysed · DEMO
StatThis matchRecentDiff
Rating0.830.89−0.06
Aim rating3493−59
Positioning rating4496−52
Utility rating468+38
Kills16.012.0+4.00
ADR7774+3.41
KAST60%67%−0.07
Time to damage692 ms402 ms−290
Opening attempts6.07.0−1.00
Trade kill opportunities37.018.0+19

Diff reads in the better direction, whichever way the stat runs.