Match identity
The Support
Set the team up with utility: flashes that landed, grenades that hurt.
- #1Blind time per enemyHow long each flashed enemy stayed blind, on average.Match bestUtility3.1s
- #2Openings won untradedShare of opening kills where the player survived the next five seconds, so the enemy did not trade them.Match bestPositioning100.0%
- #3Teammates flashed per flashTeammates blinded by each flashbang, on average.Match bestImpact0.17
- #4HE team damage per HEDamage to teammates per HE grenade thrown.Match bestImpact0.00
- #5Least HE team damageTotal HE damage to teammates.Match bestImpact0
Each meter runs from the lowest to the highest value in the lobby.
This match vs recent form
| Stat | This match | Recent | Diff |
|---|---|---|---|
| Rating | 0.83 | 0.89 | −0.06 |
| Aim rating | 34 | 93 | −59 |
| Positioning rating | 44 | 96 | −52 |
| Utility rating | 46 | 8 | +38 |
| Kills | 16.0 | 12.0 | +4.00 |
| ADR | 77 | 74 | +3.41 |
| KAST | 60% | 67% | −0.07 |
| Time to damage | 692 ms | 402 ms | −290 |
| Opening attempts | 6.0 | 7.0 | −1.00 |
| Trade kill opportunities | 37.0 | 18.0 | +19 |
Diff reads in the better direction, whichever way the stat runs.