Vertigo

Vertigo, 13 – 10Win

Matchmaking25 Sept 2026, 07:1923 roundsDemo analysed

Demo

Match identity

Aim · DEMO
The Marksman

Won the aim duels: fast to damage, on the head, crosshair already there.

  1. #1
    T opening successShare of T-side opening duels the player won.Match bestPositioning100.0%
  2. #2
    Counter-strafeShare of rifle shots fired under 34% of that weapon’s top speed, which is where CS2 stops adding an accuracy penalty for moving.Match bestAim94.2%
  3. #3
    Spray accuracyHit rate across every bullet of a burst of three or more, counting only the bursts fired with an enemy in view.Match bestAim40.4%
  4. #4
    Openings won untradedShare of opening kills where the player survived the next five seconds, so the enemy did not trade them.Match bestPositioning100.0%
  5. #5
    Enemies flashed per flashEnemies blinded by each flashbang, on average.Match bestUtility1.20

Each meter runs from the lowest to the highest value in the lobby.

This match vs recent form

last 1 analysed · DEMO
StatThis matchRecentDiff
Rating1.351.51−0.16
Aim rating6953+16
Positioning rating6647+19
Utility rating3175−44
Kills17.018.0−1.00
ADR110110+0.01
KAST76%78%−0.02
Time to damage1041 ms695 ms−346
Opening attempts6.04.0+2.00
Trade kill opportunities31.027.0+4.00

Diff reads in the better direction, whichever way the stat runs.