Mirage
Mirage, 13 – 11Win
Premier25 Sept 2026, 13:1524 roundsLobby avg 20,055 (6 of 10)Demo analysed
Match identity
The Support
Set the team up with utility: flashes that landed, grenades that hurt.
- #1Blind time per enemyHow long each flashed enemy stayed blind, on average.Match bestUtility4.1s
- #2Enemies flashed per flashEnemies blinded by each flashbang, on average.Match bestUtility2.00
- #3T opening successShare of T-side opening duels the player won.Match bestPositioning100.0%
- #4Opening successShare of opening duels the player took part in that they won. The opening duel is the first kill of a round.Match bestPositioning80.0%
- #5Openings won untradedShare of opening kills where the player survived the next five seconds, so the enemy did not trade them.Match bestPositioning100.0%
Each meter runs from the lowest to the highest value in the lobby.
This match vs recent form
| Stat | This match | Recent | Diff |
|---|---|---|---|
| Rating | 1.73 | – | – |
| Aim rating | 96 | – | – |
| Positioning rating | 68 | – | – |
| Utility rating | 66 | – | – |
| Kills | 25.0 | – | – |
| ADR | 164 | – | – |
| KAST | 71% | – | – |
| Time to damage | 283 ms | – | – |
| Opening attempts | 5.0 | – | – |
| Trade kill opportunities | 51.0 | – | – |
Diff reads in the better direction, whichever way the stat runs.