Mirage

Mirage, 13 – 11Win

Premier25 Sept 2026, 13:1524 roundsLobby avg 20,055 (6 of 10)Demo analysed

Demo

Match identity

Utility · DEMO
The Support

Set the team up with utility: flashes that landed, grenades that hurt.

  1. #1
    Blind time per enemyHow long each flashed enemy stayed blind, on average.Match bestUtility4.1s
  2. #2
    Enemies flashed per flashEnemies blinded by each flashbang, on average.Match bestUtility2.00
  3. #3
    T opening successShare of T-side opening duels the player won.Match bestPositioning100.0%
  4. #4
    Opening successShare of opening duels the player took part in that they won. The opening duel is the first kill of a round.Match bestPositioning80.0%
  5. #5
    Openings won untradedShare of opening kills where the player survived the next five seconds, so the enemy did not trade them.Match bestPositioning100.0%

Each meter runs from the lowest to the highest value in the lobby.

This match vs recent form

last 0 analysed · DEMO
StatThis matchRecentDiff
Rating1.73––
Aim rating96––
Positioning rating68––
Utility rating66––
Kills25.0––
ADR164––
KAST71%––
Time to damage283 ms––
Opening attempts5.0––
Trade kill opportunities51.0––

Diff reads in the better direction, whichever way the stat runs.