Cache

Cache, 13 – 3Win

Premier27 Sept 2026, 10:4216 roundsLobby avg 22,588Demo analysed

Demo

Match identity

Utility · DEMO
The Support

Set the team up with utility: flashes that landed, grenades that hurt.

  1. #1
    Blind time per enemyHow long each flashed enemy stayed blind, on average.Match bestUtility5.0s
  2. #2
    CT opening successShare of CT-side opening duels the player won.Match bestPositioning100.0%
  3. #3
    Opening successShare of opening duels the player took part in that they won. The opening duel is the first kill of a round.Match bestPositioning100.0%
  4. #4
    Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank.Match bestUtility75
  5. #5
    Teammates flashed per flashTeammates blinded by each flashbang, on average.Match bestImpact0.00

Each meter runs from the lowest to the highest value in the lobby.

This match vs recent form

last 1 analysed · DEMO
StatThis matchRecentDiff
Rating1.550.64+0.91
Aim rating2623+3.00
Positioning rating778+69
Utility rating9835+63
Kills13.09.0+4.00
ADR10279+22
KAST94%53%+0.41
Time to damage670 ms794 ms+124
Opening attempts2.01.0+1.00
Trade kill opportunities23.036.0−13

Diff reads in the better direction, whichever way the stat runs.