Match identity
The Support
Set the team up with utility: flashes that landed, grenades that hurt.
- #1Blind time per enemyHow long each flashed enemy stayed blind, on average.Match bestUtility5.0s
- #2CT opening successShare of CT-side opening duels the player won.Match bestPositioning100.0%
- #3Opening successShare of opening duels the player took part in that they won. The opening duel is the first kill of a round.Match bestPositioning100.0%
- #4Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank.Match bestUtility75
- #5Teammates flashed per flashTeammates blinded by each flashbang, on average.Match bestImpact0.00
Each meter runs from the lowest to the highest value in the lobby.
This match vs recent form
| Stat | This match | Recent | Diff |
|---|---|---|---|
| Rating | 1.55 | 0.64 | +0.91 |
| Aim rating | 26 | 23 | +3.00 |
| Positioning rating | 77 | 8 | +69 |
| Utility rating | 98 | 35 | +63 |
| Kills | 13.0 | 9.0 | +4.00 |
| ADR | 102 | 79 | +22 |
| KAST | 94% | 53% | +0.41 |
| Time to damage | 670 ms | 794 ms | +124 |
| Opening attempts | 2.0 | 1.0 | +1.00 |
| Trade kill opportunities | 23.0 | 36.0 | −13 |
Diff reads in the better direction, whichever way the stat runs.