Mirage
Mirage, 1 – 13Loss
Premier19 Sept 2026, 20:5514 roundsLobby avg 17,347 (9 of 10)Demo analysed
Match identity
The Support
Set the team up with utility: flashes that landed, grenades that hurt.
- #1Enemies flashedEnemy blinds over the match.Match bestUtility8
- #2HE team damage per HEDamage to teammates per HE grenade thrown.Match bestImpact0.00
- #3Least HE team damageTotal HE damage to teammates.Match bestImpact0
- #4T opening tradedShare of lost T-side opening duels a teammate traded within five seconds.Match bestPositioning50.0%
- #5T opening successShare of T-side opening duels the player won.Team bestPositioning33.3%
Each meter runs from the lowest to the highest value in the lobby.
This match vs recent form
| Stat | This match | Recent | Diff |
|---|---|---|---|
| Rating | 0.14 | – | – |
| Aim rating | 13 | – | – |
| Positioning rating | 7 | – | – |
| Utility rating | 32 | – | – |
| Kills | 3.0 | – | – |
| ADR | 50 | – | – |
| KAST | 36% | – | – |
| Time to damage | 702 ms | – | – |
| Opening attempts | 3.0 | – | – |
| Trade kill opportunities | 31.0 | – | – |
Diff reads in the better direction, whichever way the stat runs.