Mirage

Mirage, 1 – 13Loss

Premier19 Sept 2026, 20:5514 roundsLobby avg 17,347 (9 of 10)Demo analysed

Match identity

Utility · DEMO
The Support

Set the team up with utility: flashes that landed, grenades that hurt.

  1. #1
    Enemies flashedEnemy blinds over the match.Match bestUtility8
  2. #2
    HE team damage per HEDamage to teammates per HE grenade thrown.Match bestImpact0.00
  3. #3
    Least HE team damageTotal HE damage to teammates.Match bestImpact0
  4. #4
    T opening tradedShare of lost T-side opening duels a teammate traded within five seconds.Match bestPositioning50.0%
  5. #5
    T opening successShare of T-side opening duels the player won.Team bestPositioning33.3%

Each meter runs from the lowest to the highest value in the lobby.

This match vs recent form

last 0 analysed · DEMO
StatThis matchRecentDiff
Rating0.14––
Aim rating13––
Positioning rating7––
Utility rating32––
Kills3.0––
ADR50––
KAST36%––
Time to damage702 ms––
Opening attempts3.0––
Trade kill opportunities31.0––

Diff reads in the better direction, whichever way the stat runs.