Mirage

Mirage, 13 – 1Win

Premier19 Sept 2026, 20:5514 roundsLobby avg 17,347 (9 of 10)Demo analysed

Match identity

Aim · DEMO
The Marksman

Won the aim duels: fast to damage, on the head, crosshair already there.

  1. #1
    Counter-strafeShare of rifle shots fired under 34% of that weapon’s top speed, which is where CS2 stops adding an accuracy penalty for moving.Match bestAim94.3%
  2. #2
    Time to damageAverage time from an enemy first becoming visible to the first damage on them. Sightings with no damage within five seconds are left out.Match bestAim316 ms
  3. #3
    Openings won untradedShare of opening kills where the player survived the next five seconds, so the enemy did not trade them.Match bestPositioning100.0%
  4. #4
    Crosshair placementHow far the crosshair had to travel, in degrees, from an enemy becoming visible to the first shot landing on them. Lower means it was already close to where they appeared.Match bestAim2.3°
  5. #5
    CT opening tradedShare of lost CT-side opening duels a teammate traded within five seconds.Match bestPositioning100.0%

Each meter runs from the lowest to the highest value in the lobby.

This match vs recent form

last 13 analysed · DEMO
StatThis matchRecentDiff
Rating1.371.03+0.34
Aim rating7655+21
Positioning rating9446+48
Utility rating1436−22
Kills8.013.8−5.77
ADR12294+28
KAST92%67%+0.24
Time to damage316 ms598 ms+282
Opening attempts4.03.8+0.23
Trade kill opportunities13.035.8−23

Diff reads in the better direction, whichever way the stat runs.