Mirage
Mirage, 13 – 1Win
Premier19 Sept 2026, 20:5514 roundsLobby avg 17,347 (9 of 10)Demo analysed
Match identity
The Marksman
Won the aim duels: fast to damage, on the head, crosshair already there.
- #1Counter-strafeShare of rifle shots fired under 34% of that weapon’s top speed, which is where CS2 stops adding an accuracy penalty for moving.Match bestAim94.3%
- #2Time to damageAverage time from an enemy first becoming visible to the first damage on them. Sightings with no damage within five seconds are left out.Match bestAim316 ms
- #3Openings won untradedShare of opening kills where the player survived the next five seconds, so the enemy did not trade them.Match bestPositioning100.0%
- #4Crosshair placementHow far the crosshair had to travel, in degrees, from an enemy becoming visible to the first shot landing on them. Lower means it was already close to where they appeared.Match bestAim2.3°
- #5CT opening tradedShare of lost CT-side opening duels a teammate traded within five seconds.Match bestPositioning100.0%
Each meter runs from the lowest to the highest value in the lobby.
This match vs recent form
| Stat | This match | Recent | Diff |
|---|---|---|---|
| Rating | 1.37 | 1.03 | +0.34 |
| Aim rating | 76 | 55 | +21 |
| Positioning rating | 94 | 46 | +48 |
| Utility rating | 14 | 36 | −22 |
| Kills | 8.0 | 13.8 | −5.77 |
| ADR | 122 | 94 | +28 |
| KAST | 92% | 67% | +0.24 |
| Time to damage | 316 ms | 598 ms | +282 |
| Opening attempts | 4.0 | 3.8 | +0.23 |
| Trade kill opportunities | 13.0 | 35.8 | −23 |
Diff reads in the better direction, whichever way the stat runs.