Mirage

Mirage, 1 – 13Loss

Premier19 Sept 2026, 20:5514 roundsLobby avg 17,347 (9 of 10)Demo analysed

Match identity

Utility · DEMO
The Support

Set the team up with utility: flashes that landed, grenades that hurt.

  1. #1
    HE team damage per HEDamage to teammates per HE grenade thrown.Match bestImpact0.00
  2. #2
    Least HE team damageTotal HE damage to teammates.Match bestImpact0
  3. #3
    Least utility unused on deathGrenades still in the inventory when the player died, summed over the match.Match bestImpact5
  4. #4
    Unused utility per deathGrenades still held per death.Match bestImpact0.36
  5. #5
    HE damage per HEDamage to enemies per HE grenade thrown.Team bestUtility15.20

Each meter runs from the lowest to the highest value in the lobby.

This match vs recent form

last 0 analysed · DEMO
StatThis matchRecentDiff
Rating0.72––
Aim rating20––
Positioning rating54––
Utility rating51––
Kills8.0––
ADR69––
KAST64%––
Time to damage1583 ms––
Opening attempts0.0––
Trade kill opportunities35.0––

Diff reads in the better direction, whichever way the stat runs.