Mirage

Mirage, 1 – 13Loss

Premier19 Sept 2026, 20:5514 roundsLobby avg 17,347 (9 of 10)Demo analysed

Match identity

Utility · DEMO
The Support

Set the team up with utility: flashes that landed, grenades that hurt.

  1. #1
    Blind time per enemyHow long each flashed enemy stayed blind, on average.Match bestUtility3.8s
  2. #2
    HE team damage per HEDamage to teammates per HE grenade thrown.Match bestImpact0.00
  3. #3
    Least HE team damageTotal HE damage to teammates.Match bestImpact0
  4. #4
    Least utility unused on deathGrenades still in the inventory when the player died, summed over the match.Match bestImpact5
  5. #5
    Unused utility per deathGrenades still held per death.Match bestImpact0.36

Each meter runs from the lowest to the highest value in the lobby.

This match vs recent form

last 0 analysed · DEMO
StatThis matchRecentDiff
Rating0.41––
Aim rating46––
Positioning rating3––
Utility rating36––
Kills6.0––
ADR57––
KAST43%––
Time to damage810 ms––
Opening attempts2.0––
Trade kill opportunities23.0––

Diff reads in the better direction, whichever way the stat runs.