Mirage
Mirage, 1 – 13Loss
Premier19 Sept 2026, 20:5514 roundsLobby avg 17,347 (9 of 10)Demo analysed
Match identity
The Support
Set the team up with utility: flashes that landed, grenades that hurt.
- #1Blind time per enemyHow long each flashed enemy stayed blind, on average.Match bestUtility3.8s
- #2HE team damage per HEDamage to teammates per HE grenade thrown.Match bestImpact0.00
- #3Least HE team damageTotal HE damage to teammates.Match bestImpact0
- #4Least utility unused on deathGrenades still in the inventory when the player died, summed over the match.Match bestImpact5
- #5Unused utility per deathGrenades still held per death.Match bestImpact0.36
Each meter runs from the lowest to the highest value in the lobby.
This match vs recent form
| Stat | This match | Recent | Diff |
|---|---|---|---|
| Rating | 0.41 | – | – |
| Aim rating | 46 | – | – |
| Positioning rating | 3 | – | – |
| Utility rating | 36 | – | – |
| Kills | 6.0 | – | – |
| ADR | 57 | – | – |
| KAST | 43% | – | – |
| Time to damage | 810 ms | – | – |
| Opening attempts | 2.0 | – | – |
| Trade kill opportunities | 23.0 | – | – |
Diff reads in the better direction, whichever way the stat runs.