Nuke

Nuke, 13 – 9Win

Premier7 Sept 2026, 11:3422 roundsLobby avg 20,210 (7 of 10)Demo analysed

Match identity

Positioning · DEMO
The Trader

Answered teammate deaths and got traded when it went wrong.

  1. #1
    Openings won untradedShare of opening kills where the player survived the next five seconds, so the enemy did not trade them.Match bestPositioning100.0%
  2. #2
    Traded death successShare of the player own deaths a teammate avenged within five seconds. Reads on positioning: dying where a teammate can answer.Match bestPositioning40.0%
  3. #3
    Trade kill successShare of teammate deaths the player could avenge that they did, within five seconds.Match bestPositioning11.5%
  4. #4
    AssistsKills by a teammate where the player did damage first.Match bestUtility10
  5. #5
    CT opening tradedShare of lost CT-side opening duels a teammate traded within five seconds.Match bestPositioning100.0%

Each meter runs from the lowest to the highest value in the lobby.

This match vs recent form

last 0 analysed · DEMO
StatThis matchRecentDiff
Rating1.38––
Aim rating85––
Positioning rating75––
Utility rating57––
Kills17.0––
ADR117––
KAST82%––
Time to damage269 ms––
Opening attempts6.0––
Trade kill opportunities26.0––

Diff reads in the better direction, whichever way the stat runs.