Nuke
Nuke, 13 – 9Win
Premier7 Sept 2026, 11:3422 roundsLobby avg 20,210 (7 of 10)Demo analysed
Match identity
The Trader
Answered teammate deaths and got traded when it went wrong.
- #1Openings won untradedShare of opening kills where the player survived the next five seconds, so the enemy did not trade them.Match bestPositioning100.0%
- #2Traded death successShare of the player own deaths a teammate avenged within five seconds. Reads on positioning: dying where a teammate can answer.Match bestPositioning40.0%
- #3Trade kill successShare of teammate deaths the player could avenge that they did, within five seconds.Match bestPositioning11.5%
- #4AssistsKills by a teammate where the player did damage first.Match bestUtility10
- #5CT opening tradedShare of lost CT-side opening duels a teammate traded within five seconds.Match bestPositioning100.0%
Each meter runs from the lowest to the highest value in the lobby.
This match vs recent form
| Stat | This match | Recent | Diff |
|---|---|---|---|
| Rating | 1.38 | – | – |
| Aim rating | 85 | – | – |
| Positioning rating | 75 | – | – |
| Utility rating | 57 | – | – |
| Kills | 17.0 | – | – |
| ADR | 117 | – | – |
| KAST | 82% | – | – |
| Time to damage | 269 ms | – | – |
| Opening attempts | 6.0 | – | – |
| Trade kill opportunities | 26.0 | – | – |
Diff reads in the better direction, whichever way the stat runs.