Cache

Cache, 3 – 13Loss

Premier13 Sept 2026, 00:2816 roundsLobby avg 17,583 (9 of 10)Demo analysed

Match identity

Utility · DEMO
The Support

Set the team up with utility: flashes that landed, grenades that hurt.

  1. #1
    Openings won untradedShare of opening kills where the player survived the next five seconds, so the enemy did not trade them.Match bestPositioning100.0%
  2. #2
    Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank.Match bestUtility64
  3. #3
    Enemies flashedEnemy blinds over the match.Match bestUtility3
  4. #4
    Enemy blind timeTotal seconds enemies spent blind from the player flashes.Match bestUtility9.6s
  5. #5
    Flash kill rateShare of flashbangs that led to a kill.Match bestUtility33.3%

Each meter runs from the lowest to the highest value in the lobby.

This match vs recent form

last 14 analysed · DEMO
StatThis matchRecentDiff
Rating0.280.97−0.68
Aim rating724−17
Positioning rating2043−23
Utility rating8527+59
Kills4.013.4−9.36
ADR4788−42
KAST44%66%−0.22
Time to damage1063 ms786 ms−277
Opening attempts7.05.0+2.00
Trade kill opportunities22.031.3−9.29

Diff reads in the better direction, whichever way the stat runs.