Cache
Cache, 3 – 13Loss
Premier13 Sept 2026, 00:2816 roundsLobby avg 17,583 (9 of 10)Demo analysed
Match identity
The Support
Set the team up with utility: flashes that landed, grenades that hurt.
- #1Openings won untradedShare of opening kills where the player survived the next five seconds, so the enemy did not trade them.Match bestPositioning100.0%
- #2Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank.Match bestUtility64
- #3Enemies flashedEnemy blinds over the match.Match bestUtility3
- #4Enemy blind timeTotal seconds enemies spent blind from the player flashes.Match bestUtility9.6s
- #5Flash kill rateShare of flashbangs that led to a kill.Match bestUtility33.3%
Each meter runs from the lowest to the highest value in the lobby.
This match vs recent form
| Stat | This match | Recent | Diff |
|---|---|---|---|
| Rating | 0.28 | 0.97 | −0.68 |
| Aim rating | 7 | 24 | −17 |
| Positioning rating | 20 | 43 | −23 |
| Utility rating | 85 | 27 | +59 |
| Kills | 4.0 | 13.4 | −9.36 |
| ADR | 47 | 88 | −42 |
| KAST | 44% | 66% | −0.22 |
| Time to damage | 1063 ms | 786 ms | −277 |
| Opening attempts | 7.0 | 5.0 | +2.00 |
| Trade kill opportunities | 22.0 | 31.3 | −9.29 |
Diff reads in the better direction, whichever way the stat runs.