Mirage

Mirage, 11 – 13Loss

Premier14 Sept 2026, 08:5724 roundsLobby avg 21,510 (7 of 10)Demo analysed

Match identity

Utility · DEMO
The Support

Set the team up with utility: flashes that landed, grenades that hurt.

  1. #1
    Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank.Match bestUtility82
  2. #2
    Utility per roundGrenades thrown per round, all four kinds.Match bestUtility3.13
  3. #3
    Blind time per enemyHow long each flashed enemy stayed blind, on average.Match bestUtility3.2s
  4. #4
    Openings won untradedShare of opening kills where the player survived the next five seconds, so the enemy did not trade them.Match bestPositioning100.0%
  5. #5
    CT opening successShare of CT-side opening duels the player won.Match bestPositioning66.7%

Each meter runs from the lowest to the highest value in the lobby.

This match vs recent form

last 0 analysed · DEMO
StatThis matchRecentDiff
Rating1.28––
Aim rating58––
Positioning rating51––
Utility rating99––
Kills19.0––
ADR121––
KAST67%––
Time to damage809 ms––
Opening attempts3.0––
Trade kill opportunities53.0––

Diff reads in the better direction, whichever way the stat runs.