Mirage
Mirage, 11 – 13Loss
Premier14 Sept 2026, 08:5724 roundsLobby avg 21,510 (7 of 10)Demo analysed
Match identity
The Support
Set the team up with utility: flashes that landed, grenades that hurt.
- #1Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank.Match bestUtility82
- #2Utility per roundGrenades thrown per round, all four kinds.Match bestUtility3.13
- #3Blind time per enemyHow long each flashed enemy stayed blind, on average.Match bestUtility3.2s
- #4Openings won untradedShare of opening kills where the player survived the next five seconds, so the enemy did not trade them.Match bestPositioning100.0%
- #5CT opening successShare of CT-side opening duels the player won.Match bestPositioning66.7%
Each meter runs from the lowest to the highest value in the lobby.
This match vs recent form
| Stat | This match | Recent | Diff |
|---|---|---|---|
| Rating | 1.28 | – | – |
| Aim rating | 58 | – | – |
| Positioning rating | 51 | – | – |
| Utility rating | 99 | – | – |
| Kills | 19.0 | – | – |
| ADR | 121 | – | – |
| KAST | 67% | – | – |
| Time to damage | 809 ms | – | – |
| Opening attempts | 3.0 | – | – |
| Trade kill opportunities | 53.0 | – | – |
Diff reads in the better direction, whichever way the stat runs.