Nuke

Nuke, 13 – 6Win

Premier11 Sept 2026, 19:4719 roundsLobby avg 12,544Demo analysed

Match identity

Utility · DEMO
The Support

Set the team up with utility: flashes that landed, grenades that hurt.

  1. #1
    Blind time per enemyHow long each flashed enemy stayed blind, on average.Match bestUtility5.1s
  2. #2
    2K roundsRounds with exactly two kills.Match bestImpact5
  3. #3
    HE team damage per HEDamage to teammates per HE grenade thrown.Match bestImpact0.00
  4. #4
    Least HE team damageTotal HE damage to teammates.Match bestImpact0
  5. #5
    T openings won untradedT-side opening kills the enemy did not trade.Match bestPositioning2

Each meter runs from the lowest to the highest value in the lobby.

This match vs recent form

last 14 analysed · DEMO
StatThis matchRecentDiff
Rating1.300.89+0.40
Aim rating1323−10
Positioning rating2942−13
Utility rating1032−22
Kills16.012.5+3.50
ADR11184+27
KAST68%64%+0.04
Time to damage724 ms810 ms+86
Opening attempts6.05.1+0.93
Trade kill opportunities27.030.9−3.93

Diff reads in the better direction, whichever way the stat runs.