Nuke
Nuke, 13 – 6Win
Premier11 Sept 2026, 19:4719 roundsLobby avg 12,544Demo analysed
Match identity
The Support
Set the team up with utility: flashes that landed, grenades that hurt.
- #1Blind time per enemyHow long each flashed enemy stayed blind, on average.Match bestUtility5.1s
- #22K roundsRounds with exactly two kills.Match bestImpact5
- #3HE team damage per HEDamage to teammates per HE grenade thrown.Match bestImpact0.00
- #4Least HE team damageTotal HE damage to teammates.Match bestImpact0
- #5T openings won untradedT-side opening kills the enemy did not trade.Match bestPositioning2
Each meter runs from the lowest to the highest value in the lobby.
This match vs recent form
| Stat | This match | Recent | Diff |
|---|---|---|---|
| Rating | 1.30 | 0.89 | +0.40 |
| Aim rating | 13 | 23 | −10 |
| Positioning rating | 29 | 42 | −13 |
| Utility rating | 10 | 32 | −22 |
| Kills | 16.0 | 12.5 | +3.50 |
| ADR | 111 | 84 | +27 |
| KAST | 68% | 64% | +0.04 |
| Time to damage | 724 ms | 810 ms | +86 |
| Opening attempts | 6.0 | 5.1 | +0.93 |
| Trade kill opportunities | 27.0 | 30.9 | −3.93 |
Diff reads in the better direction, whichever way the stat runs.