wick
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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 2.80 s | 2.73 s | +0.2 sd | 3.84 s | 0.77 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.55 | 0.58 | -0.3 sd | 0.83 | 0.00 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.39 | 0.37 | -0.1 sd | 0.00 | 0.93 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 10.2% | 6.8% | +1.1 sd | 35.0% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 15.9 | 9.2 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 12.2 | 9.1 | +1.3 sd | 26.9 | 1.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.2 | 0.4 | +0.5 sd | 0.0 | 2.1 | |
| Utility on deathValue of the grenades still held at death. | $185 | $273 | +1.0 sd | $46 | $555 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.04 | 0.01 | +2.9 sd | 0.17 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 2.40 | 1.55 | +1.8 sd | 3.31 | 0.54 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 1,530 Premier 20,000-24,999 players. A figure under the median is a gap, not a verdict.