Moloduro
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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 3.31 s | 2.77 s | +2.0 sd | 4.73 s | 0.96 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.73 | 0.60 | +1.2 sd | 1.57 | 0.17 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.24 | 0.38 | +1.4 sd | 0.00 | 0.64 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 12.9% | 7.5% | +1.7 sd | 40.0% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 12.8 | 9.2 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 12.3 | 9.0 | +1.4 sd | 32.5 | 1.5 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.1 | 0.4 | +0.9 sd | 0.0 | 1.3 | |
| Utility on deathValue of the grenades still held at death. | $267 | $274 | +0.1 sd | $143 | $457 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.03 | 0.02 | +1.6 sd | 0.15 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 2.09 | 1.57 | +1.3 sd | 2.71 | 1.00 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 621 Premier 25,000+ players. A figure under the median is a gap, not a verdict.