Checkmate
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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 3.57 s | 2.67 s | +2.4 sd | 4.83 s | 2.61 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.63 | 0.57 | +0.5 sd | 1.00 | 0.14 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.34 | 0.38 | +0.4 sd | 0.00 | 0.62 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 2.9% | 6.2% | -1.1 sd | 12.5% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 9.7 | 8.4 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 6.0 | 8.6 | -1.1 sd | 15.5 | 1.5 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.1 | 0.4 | +0.9 sd | 0.0 | 0.7 | |
| Utility on deathValue of the grenades still held at death. | $126 | $273 | +1.6 sd | $88 | $173 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.00 | 0.01 | -1.3 sd | 0.00 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 2.16 | 1.45 | +1.5 sd | 3.44 | 1.67 |
Every figure is computed the way Leetify computes it, over the last 5 matches. The median is over 7,753 Leetify players. A figure under the median is a gap, not a verdict.