~tOAD™
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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 3.24 s | 2.34 s | +1.2 sd | 4.77 s | 1.23 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.61 | 0.48 | +0.9 sd | 1.24 | 0.18 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.21 | 0.39 | +1.1 sd | 0.00 | 0.54 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 7.4% | 4.2% | +1.0 sd | 25.0% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 13.5 | 5.5 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 9.4 | 7.0 | +0.9 sd | 51.4 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.2 | 0.6 | +0.9 sd | 0.0 | 3.2 | |
| Utility on deathValue of the grenades still held at death. | $232 | $222 | -0.1 sd | $74 | $471 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.03 | 0.01 | +3.4 sd | 0.10 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 2.28 | 1.06 | +2.3 sd | 3.22 | 1.38 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 181 Premier under 5,000 players. A figure under the median is a gap, not a verdict.