Lanhouse
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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 2.93 s | 2.73 s | +0.6 sd | 4.25 s | 0.00 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.71 | 0.58 | +1.1 sd | 2.00 | 0.00 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.45 | 0.37 | -0.8 sd | 0.00 | 1.00 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 8.3% | 6.8% | +0.5 sd | 40.0% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 17.4 | 9.2 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 14.5 | 9.1 | +2.3 sd | 30.5 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.3 | 0.4 | +0.2 sd | 0.0 | 6.9 | |
| Utility on deathValue of the grenades still held at death. | $268 | $273 | +0.1 sd | $44 | $525 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.03 | 0.01 | +1.5 sd | 0.16 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 2.17 | 1.55 | +1.3 sd | 3.00 | 1.42 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 1,530 Premier 20,000-24,999 players. A figure under the median is a gap, not a verdict.