Torch
Loading public stats and inventory
Loading public stats and inventory

| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 2.69 s | 2.73 s | -0.1 sd | 4.27 s | 0.00 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.55 | 0.58 | -0.3 sd | 2.00 | 0.00 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.29 | 0.37 | +0.8 sd | 0.00 | 0.78 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 8.1% | 6.8% | +0.4 sd | 33.3% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 8.4 | 9.2 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 6.8 | 9.1 | -0.9 sd | 17.6 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.6 | 0.4 | -0.5 sd | 0.0 | 3.0 | |
| Utility on deathValue of the grenades still held at death. | $213 | $273 | +0.7 sd | $83 | $424 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.01 | 0.01 | +0.0 sd | 0.16 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.81 | 1.55 | +0.6 sd | 3.27 | 0.89 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 1,530 Premier 20,000-24,999 players. A figure under the median is a gap, not a verdict.