SFN-
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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blind durationPer flash that blinded an enemy, the longest blind it caused. | 2.90 s | 2.77 s | +0.5 sd | 3.81 s | 0.00 s | |
| Enemies flashed per flashbangEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.66 | 0.60 | +0.6 sd | 1.30 | 0.14 | |
| Teammates flashed per flashbangTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.60 | 0.38 | -2.2 sd | 0.00 | 1.20 | |
| Flashbangs leading to killsShare of flashbangs whose blinded enemy died while still blind. | 15.7% | 7.5% | +2.6 sd | 53.3% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 13.8 | 9.2 | neither direction is better | – | – | |
| Damage to enemies per HEDamage to enemies per HE grenade. | 12.5 | 9.0 | +1.4 sd | 33.4 | 1.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.4 | 0.4 | +0.1 sd | 0.0 | 2.4 | |
| Unused utility on deathValue of the grenades still held at death. | $325 | $274 | -0.7 sd | $163 | $600 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.05 | 0.02 | +3.7 sd | 0.21 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 2.00 | 1.57 | +1.1 sd | 2.80 | 1.06 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 621 Premier 25,000+ players. A figure under the median is a gap, not a verdict.