DialG ツ
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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blind durationPer flash that blinded an enemy, the longest blind it caused. | 3.10 s | 2.73 s | +1.2 sd | 4.58 s | 0.93 s | |
| Enemies flashed per flashbangEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.80 | 0.58 | +2.0 sd | 1.75 | 0.00 | |
| Teammates flashed per flashbangTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.41 | 0.37 | -0.3 sd | 0.00 | 1.00 | |
| Flashbangs leading to killsShare of flashbangs whose blinded enemy died while still blind. | 17.5% | 6.8% | +3.6 sd | 77.8% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 7.1 | 9.2 | neither direction is better | – | – | |
| Damage to enemies per HEDamage to enemies per HE grenade. | 9.7 | 9.1 | +0.3 sd | 35.1 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.7 | 0.4 | -0.9 sd | 0.0 | 3.4 | |
| Unused utility on deathValue of the grenades still held at death. | $384 | $273 | -1.2 sd | $123 | $983 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.03 | 0.01 | +1.9 sd | 0.18 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.53 | 1.55 | -0.0 sd | 1.96 | 0.69 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 1,530 Premier 20,000-24,999 players. A figure under the median is a gap, not a verdict.