FHATari
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| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 49 | – | -0.0 sd vs Premier 15,000-19,999 | 63 | 18 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 49 | – | -0.1 sd vs Premier 15,000-19,999 | 63 | 31 | |
| Utility per roundGrenades thrown per round, all four kinds. | 1.56 | 1.16 | 72nd percentilePremier 15,000-19,999 averages 1.60 | 2.14 | 0.79 | |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | 1.17 | 0.88 | 71st percentilePremier 15,000-19,999 averages 0.76 | 2.25 | 0.00 | |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | 2.6s | 2.5s | 55th percentilePremier 15,000-19,999 averages 1.8s | 3.7s | 0.5s | |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | 0.41 | 0.55 | 62nd percentilePremier 15,000-19,999 averages 0.21 | 0.00 | 2.00 | |
| HE damage per HEDamage to enemies per HE grenade thrown. | 12.14 | 9.11 | 62nd percentilePremier 15,000-19,999 averages 27.00 | 25.67 | 4.60 | |
| Flash kill rateShare of flashbangs that led to a kill. | 11.4% | – | no average to compare with yet | 100.0% | 0.0% | |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 0 | – | no average to compare with yet | 2 | 0 | |
| Utility thrownGrenades thrown over the match. | 31 | – | no average to compare with yet | – | – | |
| Flashes thrownFlashbangs thrown over the match. | 8 | – | no average to compare with yet | – | – | |
| Enemies flashedEnemy blinds over the match. | 9 | – | no average to compare with yet | 17 | 0 | |
| Teammates flashedTeammate blinds over the match. | 2 | – | no average to compare with yet | 0 | 6 | |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 23.2s | – | no average to compare with yet | 47.7s | 0.0s | |
| HEs thrownHE grenades thrown over the match. | 9 | – | no average to compare with yet | – | – | |
| HE damageTotal HE damage to enemies. | 104 | – | no average to compare with yet | 226 | 30 | |
| HE team damageTotal HE damage to teammates. | 0 | – | no average to compare with yet | 0 | 0 | |
| HE team damage per HEDamage to teammates per HE grenade thrown. | 0.00 | – | no average to compare with yet | 0.00 | 0.00 | |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 5 | – | no average to compare with yet | – | – | |
| Molotov damageTotal fire damage to enemies. | 24 | – | no average to compare with yet | 143 | 0 | |
| Smokes thrownSmoke grenades thrown over the match. | 9 | – | no average to compare with yet | – | – | |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 15 | – | no average to compare with yet | 7 | 32 | |
| Unused utility per deathGrenades still held per death. | 1.07 | – | no average to compare with yet | 0.47 | 2.17 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.