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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blind durationPer flash that blinded an enemy, the longest blind it caused. | 3.14 s | 2.73 s | +1.3 sd | 5.13 s | 1.34 s | |
| Enemies flashed per flashbangEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.58 | 0.58 | -0.0 sd | 1.14 | 0.05 | |
| Teammates flashed per flashbangTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.35 | 0.37 | +0.2 sd | 0.08 | 0.90 | |
| Flashbangs leading to killsShare of flashbangs whose blinded enemy died while still blind. | 5.9% | 6.8% | -0.3 sd | 22.2% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 15.1 | 9.2 | neither direction is better | – | – | |
| Damage to enemies per HEDamage to enemies per HE grenade. | 13.8 | 9.1 | +2.0 sd | 44.9 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.2 | 0.4 | +0.7 sd | 0.0 | 2.0 | |
| Unused utility on deathValue of the grenades still held at death. | $300 | $273 | -0.3 sd | $153 | $517 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.03 | 0.01 | +1.1 sd | 0.13 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.94 | 1.55 | +0.8 sd | 2.79 | 1.00 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 1,530 Premier 20,000-24,999 players. A figure under the median is a gap, not a verdict.