ALEX MEIER
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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 3.23 s | 2.77 s | +1.6 sd | 4.20 s | 2.28 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.76 | 0.60 | +1.5 sd | 1.36 | 0.33 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.51 | 0.38 | -1.3 sd | 0.21 | 1.03 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 16.6% | 7.5% | +2.9 sd | 41.9% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 22.4 | 9.2 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 10.9 | 9.0 | +0.8 sd | 31.6 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.2 | 0.4 | +0.6 sd | 0.0 | 3.1 | |
| Utility on deathValue of the grenades still held at death. | $198 | $274 | +1.0 sd | $41 | $531 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.06 | 0.02 | +5.0 sd | 0.25 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 2.68 | 1.57 | +2.8 sd | 4.00 | 1.45 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 621 Premier 25,000+ players. A figure under the median is a gap, not a verdict.