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Skinport.
| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 3.36 s | 2.67 s | +1.9 sd | 4.41 s | 0.00 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.79 | 0.57 | +1.9 sd | 1.52 | 0.00 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.53 | 0.38 | -1.3 sd | 0.00 | 1.00 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 13.7% | 6.2% | +2.4 sd | 42.9% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 17.9 | 8.4 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 9.2 | 8.6 | +0.3 sd | 33.0 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 1.1 | 0.4 | -1.7 sd | 0.0 | 5.6 | |
| Utility on deathValue of the grenades still held at death. | $253 | $273 | +0.2 sd | $0 | $533 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.06 | 0.01 | +4.8 sd | 0.19 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 2.16 | 1.45 | +1.5 sd | 3.29 | 0.00 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 7,753 Leetify players. A figure under the median is a gap, not a verdict.