aWg
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| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 45 | – | -0.4 sd vs Premier 20,000-24,999 | 48 | 41 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 34 | – | -1.3 sd vs Premier 20,000-24,999 | 40 | 26 | |
| Utility per roundGrenades thrown per round, all four kinds. | 1.14 | 1.15 | 49th percentilePremier 20,000-24,999 averages 1.80 | 1.37 | 0.81 | |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | 1.20 | 0.87 | 73rd percentilePremier 20,000-24,999 averages 0.83 | 1.55 | 1.00 | |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | 2.7s | 2.4s | 60th percentilePremier 20,000-24,999 averages 1.9s | 3.5s | 1.9s | |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | 0.52 | 0.55 | 53rd percentilePremier 20,000-24,999 averages 0.18 | 0.36 | 0.67 | |
| HE damage per HEDamage to enemies per HE grenade thrown. | 11.34 | 9.09 | 59th percentilePremier 20,000-24,999 averages 30.00 | 24.00 | 0.00 | |
| Flash kill rateShare of flashbangs that led to a kill. | 0.0% | – | no average to compare with yet | 0.0% | 0.0% | |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 0 | – | no average to compare with yet | 0 | 0 | |
| Utility thrownGrenades thrown over the match. | 21 | – | no average to compare with yet | – | – | |
| Flashes thrownFlashbangs thrown over the match. | 9 | – | no average to compare with yet | – | – | |
| Enemies flashedEnemy blinds over the match. | 11 | – | no average to compare with yet | 17 | 6 | |
| Teammates flashedTeammate blinds over the match. | 4 | – | no average to compare with yet | 3 | 6 | |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 27.8s | – | no average to compare with yet | 44.3s | 15.9s | |
| HEs thrownHE grenades thrown over the match. | 4 | – | no average to compare with yet | – | – | |
| HE damageTotal HE damage to enemies. | 49 | – | no average to compare with yet | 96 | 0 | |
| HE team damageTotal HE damage to teammates. | 0 | – | no average to compare with yet | 0 | 0 | |
| HE team damage per HEDamage to teammates per HE grenade thrown. | 0.00 | – | no average to compare with yet | 0.00 | 0.00 | |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 1 | – | no average to compare with yet | – | – | |
| Molotov damageTotal fire damage to enemies. | 0 | – | no average to compare with yet | 0 | 0 | |
| Smokes thrownSmoke grenades thrown over the match. | 9 | – | no average to compare with yet | – | – | |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 14 | – | no average to compare with yet | 6 | 26 | |
| Unused utility per deathGrenades still held per death. | 0.96 | – | no average to compare with yet | 0.64 | 1.53 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.
Steam: New Zealand21-year-old accountCreated Jul 14, 2005