Sleeper
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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blind durationPer flash that blinded an enemy, the longest blind it caused. | 2.80 s | 2.67 s | +0.4 sd | 3.85 s | 0.71 s | |
| Enemies flashed per flashbangEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.71 | 0.57 | +1.2 sd | 1.33 | 0.00 | |
| Teammates flashed per flashbangTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.38 | 0.38 | +0.0 sd | 0.09 | 1.00 | |
| Flashbangs leading to killsShare of flashbangs whose blinded enemy died while still blind. | 6.7% | 6.2% | +0.2 sd | 30.8% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 17.1 | 8.4 | neither direction is better | – | – | |
| Damage to enemies per HEDamage to enemies per HE grenade. | 13.4 | 8.6 | +2.0 sd | 37.9 | 0.6 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.7 | 0.4 | -0.7 sd | 0.0 | 11.5 | |
| Unused utility on deathValue of the grenades still held at death. | $237 | $273 | +0.4 sd | $0 | $607 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.02 | 0.01 | +0.6 sd | 0.18 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.99 | 1.45 | +1.1 sd | 2.82 | 0.73 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 7,753 Leetify players. A figure under the median is a gap, not a verdict.