L_U_X_I_E
Loading public stats and inventory
| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 42 | – | -0.7 sd vs Premier 10,000-14,999 | 43 | 40 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 47 | – | -0.3 sd vs Premier 10,000-14,999 | 56 | 36 | |
| Utility per roundGrenades thrown per round, all four kinds. | 1.26 | 1.15 | 57th percentilePremier 10,000-14,999 averages 1.40 | 1.64 | 0.83 | |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | 0.54 | 0.87 | 26th percentilePremier 10,000-14,999 averages 0.69 | 0.57 | 0.50 | |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | 1.5s | 2.4s | 15th percentilePremier 10,000-14,999 averages 1.7s | 2.1s | 0.9s | |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | 0.29 | 0.55 | 71st percentilePremier 10,000-14,999 averages 0.24 | 0.00 | 0.57 | |
| HE damage per HEDamage to enemies per HE grenade thrown. | 1.30 | 9.09 | 22nd percentilePremier 10,000-14,999 averages 24.00 | 5.20 | 0.00 | |
| Flash kill rateShare of flashbangs that led to a kill. | 0.0% | – | no average to compare with yet | 0.0% | 0.0% | |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 0 | – | no average to compare with yet | 0 | 0 | |
| Utility thrownGrenades thrown over the match. | 23 | – | no average to compare with yet | – | – | |
| Flashes thrownFlashbangs thrown over the match. | 2 | – | no average to compare with yet | – | – | |
| Enemies flashedEnemy blinds over the match. | 1 | – | no average to compare with yet | 4 | 0 | |
| Teammates flashedTeammate blinds over the match. | 1 | – | no average to compare with yet | 0 | 4 | |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 2.3s | – | no average to compare with yet | 8.5s | 0.0s | |
| HEs thrownHE grenades thrown over the match. | 3 | – | no average to compare with yet | – | – | |
| HE damageTotal HE damage to enemies. | 7 | – | no average to compare with yet | 26 | 0 | |
| HE team damageTotal HE damage to teammates. | 0 | – | no average to compare with yet | 0 | 0 | |
| HE team damage per HEDamage to teammates per HE grenade thrown. | 0.00 | – | no average to compare with yet | 0.00 | 0.00 | |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 7 | – | no average to compare with yet | – | – | |
| Molotov damageTotal fire damage to enemies. | 39 | – | no average to compare with yet | 100 | 6 | |
| Smokes thrownSmoke grenades thrown over the match. | 11 | – | no average to compare with yet | – | – | |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 10 | – | no average to compare with yet | 4 | 17 | |
| Unused utility per deathGrenades still held per death. | 0.70 | – | no average to compare with yet | 0.38 | 0.94 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.