zid
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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 3.18 s | 2.69 s | +1.4 sd | 4.44 s | 1.72 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.60 | 0.56 | +0.4 sd | 1.31 | 0.22 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.35 | 0.37 | +0.2 sd | 0.05 | 2.11 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 6.5% | 5.8% | +0.3 sd | 28.6% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 24.3 | 8.4 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 9.8 | 8.7 | +0.4 sd | 20.9 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.9 | 0.4 | -1.6 sd | 0.0 | 10.1 | |
| Utility on deathValue of the grenades still held at death. | $140 | $272 | +1.5 sd | $19 | $350 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.04 | 0.01 | +2.7 sd | 0.33 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.98 | 1.45 | +1.1 sd | 2.81 | 0.81 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 1,520 Premier 15,000-19,999 players. A figure under the median is a gap, not a verdict.