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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 2.50 s | 2.55 s | -0.1 sd | 4.24 s | 0.00 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.45 | 0.54 | -0.7 sd | 1.09 | 0.00 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.32 | 0.37 | +0.4 sd | 0.00 | 3.00 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 2.6% | 5.2% | -0.9 sd | 20.0% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 6.4 | 7.1 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 11.0 | 8.4 | +1.0 sd | 66.0 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.7 | 0.5 | -0.5 sd | 0.0 | 13.7 | |
| Utility on deathValue of the grenades still held at death. | $251 | $278 | +0.3 sd | $64 | $725 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.01 | 0.01 | -0.4 sd | 0.05 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.45 | 1.30 | +0.3 sd | 2.43 | 0.65 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 851 Premier 10,000-14,999 players. A figure under the median is a gap, not a verdict.