SeDaN
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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 3.12 s | 2.77 s | +1.2 sd | 4.07 s | 0.62 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.75 | 0.60 | +1.5 sd | 1.37 | 0.00 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.51 | 0.38 | -1.3 sd | 0.00 | 1.25 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 15.7% | 7.5% | +2.6 sd | 44.4% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 13.2 | 9.2 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 8.2 | 9.0 | -0.3 sd | 25.0 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.8 | 0.4 | -1.0 sd | 0.0 | 4.3 | |
| Utility on deathValue of the grenades still held at death. | $147 | $274 | +1.7 sd | $0 | $350 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.05 | 0.02 | +3.1 sd | 0.17 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.98 | 1.57 | +1.0 sd | 2.89 | 0.73 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 621 Premier 25,000+ players. A figure under the median is a gap, not a verdict.