| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 3.10 s | 2.67 s | +1.2 sd | 4.70 s | 2.16 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.66 | 0.57 | +0.8 sd | 1.60 | 0.21 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.33 | 0.38 | +0.4 sd | 0.07 | 0.57 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 12.4% | 6.2% | +2.0 sd | 41.2% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 15.8 | 8.4 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 11.3 | 8.6 | +1.1 sd | 25.9 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.5 | 0.4 | -0.2 sd | 0.0 | 6.5 | |
| Utility on deathValue of the grenades still held at death. | $300 | $273 | -0.3 sd | $109 | $482 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.01 | 0.01 | +0.2 sd | 0.11 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.74 | 1.45 | +0.6 sd | 2.57 | 0.38 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 7,753 Leetify players. A figure under the median is a gap, not a verdict.