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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blind durationPer flash that blinded an enemy, the longest blind it caused. | 2.80 s | 2.55 s | +0.5 sd | 3.93 s | 1.43 s | |
| Enemies flashed per flashbangEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.53 | 0.54 | -0.1 sd | 1.33 | 0.20 | |
| Teammates flashed per flashbangTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.41 | 0.37 | -0.3 sd | 0.00 | 1.31 | |
| Flashbangs leading to killsShare of flashbangs whose blinded enemy died while still blind. | 5.2% | 5.2% | +0.0 sd | 28.6% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 15.9 | 7.1 | neither direction is better | – | – | |
| Damage to enemies per HEDamage to enemies per HE grenade. | 6.3 | 8.4 | -0.8 sd | 17.3 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.3 | 0.5 | +0.3 sd | 0.0 | 3.7 | |
| Unused utility on deathValue of the grenades still held at death. | $290 | $278 | -0.1 sd | $100 | $608 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.01 | 0.01 | +0.4 sd | 0.09 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.86 | 1.30 | +1.1 sd | 2.65 | 1.13 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 851 Premier 10,000-14,999 players. A figure under the median is a gap, not a verdict.