[16bpp]Colocao
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| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 51 | – | +0.1 sd vs Premier under 5,000 | 69 | 41 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 70 | – | +1.6 sd vs Premier under 5,000 | 87 | 56 | |
| Utility per roundGrenades thrown per round, all four kinds. | 1.82 | 1.14 | 85th percentilePremier under 5,000 averages 1.00 | 2.55 | 1.25 | |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | 0.85 | 0.87 | 48th percentilePremier under 5,000 averages 0.55 | 1.57 | 0.29 | |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | 2.6s | 2.4s | 58th percentilePremier under 5,000 averages 1.5s | 4.5s | 0.9s | |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | 0.69 | 0.55 | 39th percentilePremier under 5,000 averages 0.30 | 0.20 | 1.33 | |
| HE damage per HEDamage to enemies per HE grenade thrown. | 7.62 | 9.10 | 44th percentilePremier under 5,000 averages 18.00 | 16.83 | 0.07 | |
| Flash kill rateShare of flashbangs that led to a kill. | 4.7% | – | no average to compare with yet | 66.7% | 0.0% | |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 0 | – | no average to compare with yet | 2 | 0 | |
| Utility thrownGrenades thrown over the match. | 39 | – | no average to compare with yet | – | – | |
| Flashes thrownFlashbangs thrown over the match. | 11 | – | no average to compare with yet | – | – | |
| Enemies flashedEnemy blinds over the match. | 9 | – | no average to compare with yet | 22 | 0 | |
| Teammates flashedTeammate blinds over the match. | 7 | – | no average to compare with yet | 0 | 20 | |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 23.0s | – | no average to compare with yet | 55.4s | 0.0s | |
| HEs thrownHE grenades thrown over the match. | 11 | – | no average to compare with yet | – | – | |
| HE damageTotal HE damage to enemies. | 90 | – | no average to compare with yet | 249 | 1 | |
| HE team damageTotal HE damage to teammates. | 4 | – | no average to compare with yet | 0 | 26 | |
| HE team damage per HEDamage to teammates per HE grenade thrown. | 0.40 | – | no average to compare with yet | 0.00 | 2.50 | |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 7 | – | no average to compare with yet | – | – | |
| Molotov damageTotal fire damage to enemies. | 9 | – | no average to compare with yet | 36 | 0 | |
| Smokes thrownSmoke grenades thrown over the match. | 11 | – | no average to compare with yet | – | – | |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 12 | – | no average to compare with yet | 3 | 25 | |
| Unused utility per deathGrenades still held per death. | 0.71 | – | no average to compare with yet | 0.21 | 1.09 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.
Steam: Argentina17-year-old accountCreated Jun 19, 2009