NLG06 #Lafufunna
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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blind durationPer flash that blinded an enemy, the longest blind it caused. | 2.78 s | 2.73 s | +0.1 sd | 4.49 s | 0.00 s | |
| Enemies flashed per flashbangEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.65 | 0.58 | +0.6 sd | 1.40 | 0.00 | |
| Teammates flashed per flashbangTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.37 | 0.37 | +0.0 sd | 0.00 | 0.80 | |
| Flashbangs leading to killsShare of flashbangs whose blinded enemy died while still blind. | 10.3% | 6.8% | +1.2 sd | 25.0% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 7.8 | 9.2 | neither direction is better | – | – | |
| Damage to enemies per HEDamage to enemies per HE grenade. | 19.3 | 9.1 | +4.3 sd | 41.3 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.4 | 0.4 | +0.1 sd | 0.0 | 3.9 | |
| Unused utility on deathValue of the grenades still held at death. | $325 | $273 | -0.6 sd | $0 | $555 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.02 | 0.01 | +0.5 sd | 0.10 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.66 | 1.55 | +0.2 sd | 2.40 | 0.00 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 1,530 Premier 20,000-24,999 players. A figure under the median is a gap, not a verdict.