soos
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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 2.80 s | 2.69 s | +0.3 sd | 4.37 s | 0.00 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.53 | 0.56 | -0.3 sd | 1.11 | 0.00 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.53 | 0.37 | -1.5 sd | 0.08 | 2.00 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 6.7% | 5.8% | +0.3 sd | 33.3% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 11.4 | 8.4 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 4.4 | 8.7 | -1.7 sd | 22.3 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 1.0 | 0.4 | -1.7 sd | 0.0 | 5.8 | |
| Utility on deathValue of the grenades still held at death. | $250 | $272 | +0.2 sd | $63 | $450 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.02 | 0.01 | +1.2 sd | 0.07 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.46 | 1.45 | +0.0 sd | 2.33 | 0.25 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 1,520 Premier 15,000-19,999 players. A figure under the median is a gap, not a verdict.