✎ONIH
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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blind durationPer flash that blinded an enemy, the longest blind it caused. | 3.14 s | 2.69 s | +1.3 sd | 4.62 s | 2.03 s | |
| Enemies flashed per flashbangEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.73 | 0.56 | +1.6 sd | 1.33 | 0.32 | |
| Teammates flashed per flashbangTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.33 | 0.37 | +0.4 sd | 0.00 | 0.75 | |
| Flashbangs leading to killsShare of flashbangs whose blinded enemy died while still blind. | 14.2% | 5.8% | +3.1 sd | 40.9% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 16.5 | 8.4 | neither direction is better | – | – | |
| Damage to enemies per HEDamage to enemies per HE grenade. | 9.9 | 8.7 | +0.5 sd | 30.2 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.1 | 0.4 | +0.8 sd | 0.0 | 2.4 | |
| Unused utility on deathValue of the grenades still held at death. | $156 | $272 | +1.3 sd | $47 | $377 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.05 | 0.01 | +4.9 sd | 0.22 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.85 | 1.45 | +0.8 sd | 3.00 | 1.30 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 1,520 Premier 15,000-19,999 players. A figure under the median is a gap, not a verdict.