CrAzY BoY
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| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 48 | – | -0.1 sd vs Premier 20,000-24,999 | 53 | 44 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 30 | – | -1.7 sd vs Premier 20,000-24,999 | 36 | 19 | |
| Utility per roundGrenades thrown per round, all four kinds. | 0.97 | 1.16 | 39th percentilePremier 20,000-24,999 averages 1.80 | 1.23 | 0.52 | |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | 1.45 | 0.88 | 85th percentilePremier 20,000-24,999 averages 0.83 | 1.75 | 1.00 | |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | 2.6s | 2.4s | 58th percentilePremier 20,000-24,999 averages 1.9s | 2.9s | 2.3s | |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | 0.32 | 0.57 | 69th percentilePremier 20,000-24,999 averages 0.18 | 0.11 | 0.60 | |
| HE damage per HEDamage to enemies per HE grenade thrown. | 9.41 | 8.88 | 52nd percentilePremier 20,000-24,999 averages 30.00 | 18.67 | 1.57 | |
| Flash kill rateShare of flashbangs that led to a kill. | 0.0% | – | no average to compare with yet | 0.0% | 0.0% | |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 0 | – | no average to compare with yet | 0 | 0 | |
| Utility thrownGrenades thrown over the match. | 22 | – | no average to compare with yet | – | – | |
| Flashes thrownFlashbangs thrown over the match. | 8 | – | no average to compare with yet | – | – | |
| Enemies flashedEnemy blinds over the match. | 11 | – | no average to compare with yet | 16 | 7 | |
| Teammates flashedTeammate blinds over the match. | 3 | – | no average to compare with yet | 1 | 6 | |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 27.6s | – | no average to compare with yet | 42.1s | 20.3s | |
| HEs thrownHE grenades thrown over the match. | 5 | – | no average to compare with yet | – | – | |
| HE damageTotal HE damage to enemies. | 46 | – | no average to compare with yet | 112 | 11 | |
| HE team damageTotal HE damage to teammates. | 0 | – | no average to compare with yet | 0 | 0 | |
| HE team damage per HEDamage to teammates per HE grenade thrown. | 0.00 | – | no average to compare with yet | 0.00 | 0.00 | |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 3 | – | no average to compare with yet | – | – | |
| Molotov damageTotal fire damage to enemies. | 22 | – | no average to compare with yet | 55 | 0 | |
| Smokes thrownSmoke grenades thrown over the match. | 6 | – | no average to compare with yet | – | – | |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 14 | – | no average to compare with yet | 9 | 17 | |
| Unused utility per deathGrenades still held per death. | 0.71 | – | no average to compare with yet | 0.50 | 0.85 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.