DaL
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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blind durationPer flash that blinded an enemy, the longest blind it caused. | 2.80 s | 2.77 s | +0.1 sd | 5.19 s | 0.00 s | |
| Enemies flashed per flashbangEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.58 | 0.60 | -0.2 sd | 1.50 | 0.00 | |
| Teammates flashed per flashbangTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.31 | 0.38 | +0.6 sd | 0.00 | 1.00 | |
| Flashbangs leading to killsShare of flashbangs whose blinded enemy died while still blind. | 5.1% | 7.5% | -0.8 sd | 50.0% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 6.0 | 9.2 | neither direction is better | – | – | |
| Damage to enemies per HEDamage to enemies per HE grenade. | 12.4 | 9.0 | +1.4 sd | 48.0 | 0.3 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.0 | 0.4 | +1.1 sd | 0.0 | 0.1 | |
| Unused utility on deathValue of the grenades still held at death. | $432 | $274 | -2.1 sd | $207 | $644 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.00 | 0.02 | -1.2 sd | 0.05 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.02 | 1.57 | -1.4 sd | 1.62 | 0.35 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 621 Premier 25,000+ players. A figure under the median is a gap, not a verdict.