ImToxicGG
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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 3.00 s | 2.69 s | +0.9 sd | 4.07 s | 0.94 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.59 | 0.56 | +0.3 sd | 1.63 | 0.00 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.44 | 0.37 | -0.7 sd | 0.10 | 1.67 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 9.7% | 5.8% | +1.5 sd | 37.5% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 15.6 | 8.4 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 11.6 | 8.7 | +1.1 sd | 45.0 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.5 | 0.4 | -0.4 sd | 0.0 | 5.2 | |
| Utility on deathValue of the grenades still held at death. | $289 | $272 | -0.2 sd | $103 | $557 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.03 | 0.01 | +2.6 sd | 0.10 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 2.07 | 1.45 | +1.3 sd | 3.32 | 0.63 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 1,520 Premier 15,000-19,999 players. A figure under the median is a gap, not a verdict.