dolphin zombie
Loading public stats and inventory
Loading public stats and inventory

| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blind durationPer flash that blinded an enemy, the longest blind it caused. | 2.87 s | 2.67 s | +0.5 sd | 4.87 s | 0.00 s | |
| Enemies flashed per flashbangEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.55 | 0.57 | -0.1 sd | 2.00 | 0.00 | |
| Teammates flashed per flashbangTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.39 | 0.38 | -0.1 sd | 0.00 | 1.18 | |
| Flashbangs leading to killsShare of flashbangs whose blinded enemy died while still blind. | 7.0% | 6.2% | +0.3 sd | 41.7% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 8.3 | 8.4 | neither direction is better | – | – | |
| Damage to enemies per HEDamage to enemies per HE grenade. | 7.4 | 8.6 | -0.5 sd | 35.0 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.1 | 0.4 | +0.8 sd | 0.0 | 1.6 | |
| Unused utility on deathValue of the grenades still held at death. | $176 | $273 | +1.1 sd | $0 | $325 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.01 | 0.01 | -0.2 sd | 0.10 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.44 | 1.45 | -0.0 sd | 2.41 | 0.31 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 7,753 Leetify players. A figure under the median is a gap, not a verdict.