Maracuja
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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 1.79 s | 2.69 s | -2.5 sd | 4.87 s | 0.00 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.70 | 0.56 | +1.2 sd | 3.00 | 0.00 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.30 | 0.37 | +0.7 sd | 0.00 | 1.50 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 1.1% | 5.8% | -1.8 sd | 7.4% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 5.3 | 8.4 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 8.5 | 8.7 | -0.1 sd | 21.5 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.2 | 0.4 | +0.7 sd | 0.0 | 3.3 | |
| Utility on deathValue of the grenades still held at death. | $250 | $272 | +0.2 sd | $59 | $570 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.00 | 0.01 | -1.0 sd | 0.06 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 1.59 | 1.45 | +0.3 sd | 2.47 | 0.75 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 1,520 Premier 15,000-19,999 players. A figure under the median is a gap, not a verdict.