w1stro
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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 2.91 s | 2.48 s | +0.8 sd | 4.23 s | 1.63 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.65 | 0.51 | +1.1 sd | 1.64 | 0.07 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.30 | 0.39 | +0.7 sd | 0.00 | 0.67 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 8.2% | 4.8% | +1.5 sd | 30.0% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 14.4 | 6.6 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 6.9 | 8.1 | -0.5 sd | 24.0 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.3 | 0.5 | +0.4 sd | 0.0 | 2.9 | |
| Utility on deathValue of the grenades still held at death. | $149 | $268 | +1.1 sd | $50 | $286 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.03 | 0.01 | +2.8 sd | 0.12 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 2.16 | 1.20 | +1.9 sd | 3.07 | 0.79 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 346 Premier 5,000-9,999 players. A figure under the median is a gap, not a verdict.