The Situation
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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blind durationPer flash that blinded an enemy, the longest blind it caused. | 2.31 s | 2.34 s | -0.0 sd | 5.06 s | 0.00 s | |
| Enemies flashed per flashbangEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.80 | 0.48 | +2.1 sd | 2.00 | 0.00 | |
| Teammates flashed per flashbangTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.62 | 0.39 | -1.4 sd | 0.00 | 2.00 | |
| Flashbangs leading to killsShare of flashbangs whose blinded enemy died while still blind. | 3.5% | 4.2% | -0.2 sd | 28.6% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 3.0 | 5.5 | neither direction is better | – | – | |
| Damage to enemies per HEDamage to enemies per HE grenade. | 9.0 | 7.0 | +0.7 sd | 62.7 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.0 | 0.6 | +1.1 sd | 0.0 | 0.8 | |
| Unused utility on deathValue of the grenades still held at death. | $499 | $222 | -2.2 sd | $113 | $880 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.01 | 0.01 | +0.0 sd | 0.07 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 0.63 | 1.06 | -0.8 sd | 1.32 | 0.00 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 181 Premier under 5,000 players. A figure under the median is a gap, not a verdict.