T 1 M Z
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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blindPer flash that blinded an enemy, the longest blind it caused. | 3.05 s | 2.34 s | +1.0 sd | 3.70 s | 1.45 s | |
| Enemies per flashEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.65 | 0.48 | +1.1 sd | 1.33 | 0.24 | |
| Teammates per flashTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.46 | 0.39 | -0.4 sd | 0.21 | 1.14 | |
| Flashes leading to a killShare of flashbangs whose blinded enemy died while still blind. | 6.4% | 4.2% | +0.7 sd | 22.2% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 27.0 | 5.5 | neither direction is better | – | – | |
| HE damageDamage to enemies per HE grenade. | 11.9 | 7.0 | +1.8 sd | 27.7 | 0.0 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.1 | 0.6 | +1.1 sd | 0.0 | 1.4 | |
| Utility on deathValue of the grenades still held at death. | $178 | $222 | +0.4 sd | $43 | $575 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.05 | 0.01 | +6.8 sd | 0.17 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 2.69 | 1.06 | +3.0 sd | 3.81 | 1.48 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 181 Premier under 5,000 players. A figure under the median is a gap, not a verdict.