R1
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| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Accuracy (spotted)Accuracy counting only shots fired with an enemy in view. Shots into smoke, at nothing, or while only a teammate had the angle are left out. | 12.8% | 26.5% | 4th percentilePremier 25,000+ averages 41.0% | 12.8% | 12.8% | |
| Crosshair placementHow far the crosshair had to travel, in degrees, from an enemy becoming visible to the first shot landing on them. Lower means it was already close to where they appeared. | 2.4° | 6.4° | 87th percentilePremier 25,000+ averages 3.6° | 2.4° | 2.4° | |
| Time to damageAverage time from an enemy first becoming visible to the first damage on them. Sightings with no damage within five seconds are left out. | 375 ms | 627 ms | 83rd percentilePremier 25,000+ averages 610 ms | 375 ms | 375 ms | |
| Headshot accuracyShare of hits that landed on the head. | 20.0% | 17.2% | 62nd percentilePremier 25,000+ averages 33.0% | 20.0% | 20.0% | |
| First bullet accuracyHit rate of the first bullet of each burst. Taps and the opening shot of a spray. | 12.3% | 23.2% | 13th percentilePremier 25,000+ averages 50.0% | 12.3% | 12.3% | |
| Spray accuracyHit rate across every bullet of a burst of three or more, counting only the bursts fired with an enemy in view. | 12.9% | 27.3% | 5th percentilePremier 25,000+ averages 31.0% | 12.9% | 12.9% | |
| Counter-strafeShare of rifle shots fired under 34% of that weapon’s top speed, which is where CS2 stops adding an accuracy penalty for moving. | 75.3% | 81.4% | 28th percentilePremier 25,000+ averages 76.0% | 75.3% | 75.3% | |
| AccuracyBullets that hit an enemy, over every bullet fired. | 11.8% | – | no average to compare with yet | 11.8% | 11.8% | |
| Headshot killsShare of kills that were headshots. | 37.5% | – | no average to compare with yet | 37.5% | 37.5% | |
| Time to killMedian time from an enemy first becoming visible to killing them. | 484 ms | – | no average to compare with yet | 484 ms | 484 ms | |
| Wasted magazineShare of bullets fired while no enemy was visible. | 69.3% | – | no average to compare with yet | 69.3% | 69.3% | |
| Shots firedBullets fired over the match. | 127 | – | no average to compare with yet | – | – | |
| HitsBullets that hit an enemy. | 15 | – | no average to compare with yet | 15 | 15 | |
| SightingsTimes an enemy first came into view in front of the player. The denominator for the timing stats. | 23 | – | no average to compare with yet | – | – |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.
Steam: Bulgaria15-year-old accountCreated Feb 24, 2012