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| Stat | Average | Median | Against the median | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Flash blind durationPer flash that blinded an enemy, the longest blind it caused. | 2.75 s | 2.69 s | +0.2 sd | 3.93 s | 1.75 s | |
| Enemies flashed per flashbangEnemies blinded for over 1.1 seconds by each flashbang, on average. | 0.64 | 0.56 | +0.7 sd | 1.30 | 0.20 | |
| Teammates flashed per flashbangTeammates, the thrower included, blinded for over 1.1 seconds by each flashbang. | 0.28 | 0.37 | +0.8 sd | 0.00 | 0.91 | |
| Flashbangs leading to killsShare of flashbangs whose blinded enemy died while still blind. | 5.2% | 5.8% | -0.2 sd | 22.2% | 0.0% | |
| Flashes per matchFlashbangs thrown per match. | 14.5 | 8.4 | neither direction is better | – | – | |
| Damage to enemies per HEDamage to enemies per HE grenade. | 12.4 | 8.7 | +1.5 sd | 28.3 | 0.3 | |
| HE team damageDamage to teammates, the thrower included, per HE grenade. | 0.1 | 0.4 | +0.8 sd | 0.0 | 3.4 | |
| Unused utility on deathValue of the grenades still held at death. | $245 | $272 | +0.3 sd | $38 | $477 | |
| Flash assists per roundKills on an enemy the player had flashed, per round. | 0.01 | 0.01 | +0.2 sd | 0.09 | 0.00 | |
| Utility per roundGrenades of every kind thrown per round. | 2.66 | 1.45 | +2.6 sd | 3.37 | 2.13 |
Every figure is computed the way Leetify computes it, over the last 30 matches. The median is over 1,520 Premier 15,000-19,999 players. A figure under the median is a gap, not a verdict.