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heeey
Legitimacy 89 of 100: No significant anomalies
Rating−2.42LEETIFY−1.96 vs prev 30
K/D0.80LEETIFY−0.11 vs prev 30
ADR69.8LEETIFY−10.2 vs prev 30
Headshot kills52.1%LEETIFY+3.9 vs prev 30
Accuracy20.6%LEETIFY−3.9 vs prev 30
Clutch impact+6.6LEETIFY
Opening impact−2.7LEETIFY
Ratings vs 15,000-19,999
last 30 · LEETIFY
AimAim: Leetify's figure, or csdetect's from spotted accuracy, head accuracy, spray, counter-strafing, preaim and reaction time on Leetify's published definition where Leetify publishes none.0–100+1.0 / 30d
PositioningPositioning: Leetify's figure, or csdetect's from trades and opening duels on Leetify's published definition where Leetify publishes none.0–100– / 30d
UtilityUtility: Leetify's figure, or csdetect's from flashes, HE damage, utility thrown and unused utility on Leetify's published definition where Leetify publishes none.0–100−8.6 / 30d
Utility per roundGrenades of every kind thrown per round. The target is what the better 30% of Premier 15,000-19,999 players reach; the gain is what it adds to the rating with everything else held.+10.4 Utility
0.931.71
Time to damageMedian time from an enemy becoming visible to the first damage on them, capped at one second. The target is what the better 30% of Premier 15,000-19,999 players reach; the gain is what it adds to the rating with everything else held.+7.4 Aim
663 ms548 ms
Trade chances per roundTeammate deaths per round the player was close enough to trade. The target is what the better 30% of Premier 15,000-19,999 players reach; the gain is what it adds to the rating with everything else held.+6.6 Positioning
0.210.30
LEETIFY
Multi-kills
last 30 · rounds · LEETIFY
782K
143K
54K
05K
Personal records
last 100 · LEETIFY
Most killsCache · Aug 14, 202636
Best ratingInferno · Jul 11, 2026+10.23
Highest ADRDust II · Jul 26, 2026128.8
Longest win streakPremier · ended Nov 5, 2026 · last 15 listed3