Ashzera
Loading public stats and inventory
| Stat | Average | All players | Among all players | Last matches | Best | Worst |
|---|---|---|---|---|---|---|
| Utility qualityHow effective each grenade was, against the rank average. 50 is average at this rank. | 38 | – | -1.0 sd vs Premier 20,000-24,999 | 38 | 38 | |
| Utility quantityHow much utility the player threw per round, against the rank average. 50 is average at this rank. | 60 | – | +0.8 sd vs Premier 20,000-24,999 | 76 | 44 | |
| Utility per roundGrenades thrown per round, all four kinds. | 2.12 | 1.14 | 93rd percentilePremier 20,000-24,999 averages 1.80 | 2.90 | 1.33 | |
| Enemies flashed per flashEnemies blinded by each flashbang, on average. | 0.76 | 0.87 | 42nd percentilePremier 20,000-24,999 averages 0.83 | 0.76 | 0.76 | |
| Blind time per enemyHow long each flashed enemy stayed blind, on average. | 2.1s | 2.4s | 37th percentilePremier 20,000-24,999 averages 1.9s | 2.1s | 2.1s | |
| Teammates flashed per flashTeammates blinded by each flashbang, on average. | 0.71 | 0.55 | 37th percentilePremier 20,000-24,999 averages 0.18 | 0.71 | 0.71 | |
| HE damage per HEDamage to enemies per HE grenade thrown. | 11.63 | 9.10 | 60th percentilePremier 20,000-24,999 averages 30.00 | 14.83 | 8.43 | |
| Flash kill rateShare of flashbangs that led to a kill. | 0.0% | – | no average to compare with yet | 0.0% | 0.0% | |
| Flashes leading to a killFlashbangs after which a blinded enemy died to the team within a few seconds. | 0 | – | no average to compare with yet | 0 | 0 | |
| Utility thrownGrenades thrown over the match. | 56 | – | no average to compare with yet | – | – | |
| Flashes thrownFlashbangs thrown over the match. | 9 | – | no average to compare with yet | – | – | |
| Enemies flashedEnemy blinds over the match. | 7 | – | no average to compare with yet | 13 | 0 | |
| Teammates flashedTeammate blinds over the match. | 6 | – | no average to compare with yet | 0 | 12 | |
| Enemy blind timeTotal seconds enemies spent blind from the player flashes. | 14.0s | – | no average to compare with yet | 27.9s | 0.0s | |
| HEs thrownHE grenades thrown over the match. | 15 | – | no average to compare with yet | – | – | |
| HE damageTotal HE damage to enemies. | 200 | – | no average to compare with yet | 341 | 59 | |
| HE team damageTotal HE damage to teammates. | 0 | – | no average to compare with yet | 0 | 0 | |
| HE team damage per HEDamage to teammates per HE grenade thrown. | 0.00 | – | no average to compare with yet | 0.00 | 0.00 | |
| Molotovs thrownMolotovs and incendiaries thrown over the match. | 14 | – | no average to compare with yet | – | – | |
| Molotov damageTotal fire damage to enemies. | 26 | – | no average to compare with yet | 46 | 6 | |
| Smokes thrownSmoke grenades thrown over the match. | 19 | – | no average to compare with yet | – | – | |
| Unused utility on deathGrenades still in the inventory when the player died, summed over the match. | 16 | – | no average to compare with yet | 14 | 17 | |
| Unused utility per deathGrenades still held per death. | 1.07 | – | no average to compare with yet | 1.06 | 1.08 |
Percentiles are against every analysed player, weighted to the real Premier rank distribution, and sharpen as more demos are parsed. A stat under the average is a gap, not a verdict.
Steam: Brazil14-year-old accountCreated Aug 12, 2012